![]() ![]() Vanilla has a maximum of 3 high-definition AI enemies per player, up to a total of 12 important enemies, however, if there's less players than that, the game never tries to add the maximum number of important enemies that there would be with 4 players, meaning that enemy AI is actively dumber in single-player than in multiplayer. There are now more high-definition AI enemies allowed: (It's easy to test in Vanilla, make a cop play a panic animation and they'll be stuck doing nothing forever until you either turn away from them or send them into a stagger animation.) Cops will approach the area the player is in, and wait until their teammates are close before pushing, they will also proudly announce them opening fire and pushing in.Įnemies no longer break when sent into panic by skills or perkdecks:ĭue to a mishap in setting up the panic animations, once a cop goes into panic, they'll be stuck unable to move until either you force them to play another animation somehow, or, their level of detail gets updated. This is both a waste of performance AND makes them overly aggressive in a particularly dumb way, this also causes special enemies to be unable to use their special attacks 90% of the time, as they end up thinking they need to go into travel-logic. Vanilla has an issue in which cops are constantly relocated to the position the player is, even if their objective isn't actually to assault the player. Within the constraints of keeping things as close to Vanilla as possible while still fixing and improving AI, this mod will fix some of the bigger issues that plague the game. Of course, not everyone is fond of rebalancing huge aspects of the game, and wish they could have the AI fixes from those mods in Vanilla without locked match-making keys.Īnd this mod is as close as you will get. ![]() I can't lie, there's not really an easy cure for PAYDAY 2's vanilla AI, with years of old, outdated, and relatively broken code, it's a wonder that it works at all to begin with, which is why most of the major rebalances and overhauls tend to re-factor a large majority of it into something that suits their style of gameplay. Otherwise, you will simply be notified when an update is out. Requires BEARDLIB for auto-updates while in-game. ![]()
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